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Amun-Re: The Card Game (2017) 2-5 Players 45 Min
$ 11.08
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Description
Amun-Re: The Card Game (2017) 2-5 Players 45 MinAmun-Re: The Card Game (2017) 2-5 Players 45 Min
Amun-Re: The Card Game (2017) 2-5 Players 45 Min
Amun-Re: The Card Game is a card-based version of Amun-Re, and the auction at the heart of that game is still present in this design, with the results of those auctions driving the rest of the action.
In more detail, Amun-Re: The Card Game lasts three rounds, with three auctions in each round, followed by other actions, then a scoring. Each player starts the game with money cards valued 0-8, and at the start of the game, everyone chooses money cards that sum to 14 (with the 0 being included) and lays those cards face up on the table. Province cards equal to the number of players are revealed, and players take turns bidding on provinces by placing exactly one money card next to one province, outbidding an opponent if someone else has already bid there; if you’re outbid, you take back your money card, then bid again on your next turn. Eventually everyone will have bid on separate provinces, after which you discard the non-0 bids, then lay out new province cards and run through two more rounds of bidding.
Province cards show different numbers of pyramids, ankhs, and fields, with a caravan possibly being visible as well. Whoever has the most ankhs visible is Pharaoh, going first in each action with ties broken from the Pharaoh going clockwise.
After three rounds of auctions, players will have some amount of money (possibly only the 0) still in hand. Everyone simultaneously makes an offering of gold, and the sum of the offerings determines how much the Nile floods, which determines how much money players will earn from fields. If the sum is 10 or less, players with caravans receive 10 gold per caravan. Whoever offers the most gold receives three pyramids to place on their province cards, with others receiving two and one pyramids.
In player order, players determine their income level, then spend gold to build pyramids on their cards (distributing them as equally as possible), then they take money cards into their hand to account for any income not spent. They then score points for sets of pyramids, for having nine or more fields, and for having the most ankhs.
The second and third rounds of the game play out similarly, except that when you claim cards following the auction, you place these province cards on top of your previous province cards so that only the imprinted and acquired pyramids are visible. Everything else is buried in the sands. You score again at the end of each of these rounds, then the player with the most points wins.
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Shipping
All items will be shipped within 2 days. All trading cards will be shipped in either semi-ridged /top loader and will be sleeved. Cards over 20.00 will be shipped using first class with tracking. Cards under 20.00 you will have a choice Frist Class without tracking or envelop shipping. There is no tracking number on envelop shipping so please be aware when selecting this shipping option. Will combine orders to save on shipping. Orders over 3oz will be shipped first class. Free shipping when the total order is over 35.00 for sleeves and cards. Board games will ship free once the total order reaches 100.00 If you have any special requests or questions, please reach out and will be happy to assistant.
Board Game Condition Guide
New (N)
:
A brand new unused, unopened, and undamaged game in perfect condition. The original packaging and all materials are in brand new condition.
Like New (LN)
:
Game just removed from shrink wrap. No wear and tear, all facets of the game are intact.
Very Good (VG):
Very minimal wear and tear. All game materials are present. You would give this item to a friend as a gift.
Good(G):
Minor damage to the box and/or its contents. All game materials are present. Game maybe played once or twice.
Acceptable(A):
Some damage to the box, but the game is still intact. Possible split corner(s) on the box. Maybe missing a non-crucial game piece. Possibly missing rules/instructions but are available on the web. Scuffing on the game board.
Trading Card Game Conditions:
Near Mint (NM)
Cards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws.
The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.
Lightly Played (LP)
Cards in lightly Played (LP) condition may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.
Moderately Played (MP)
Cards in Moderately Played (MP) condition can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks.
A Moderately Played card may have some form of a more major marking, such as creasing that doesn’t affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.
Heavily Played (HP)
Cards in Heavily Played (HP) condition show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.
Damaged (D):
Cards in Damaged condition can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card. (Note: No one likes to receive a card that is covered in a foreign substance, such as food, liquid or other material.)
Cosmetic Conditions and Definitions Guide:
Mint (M):
A Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with no marks, scratches to the product.
Not Mint (NM):
A Not Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with cosmetic wear to the product but tested to make sure it is playable and guaranteed to work
Creases and Dents (CD):
Any lines or ridges on the Manufacture’s box or manual which were caused by any folding, pressing, or crushing.
Wear and Tear (WT):
Any damages that are naturally cause as a result of everyday and normal use. New items, usually means that there are tears on the original cellophane
Stickers (S):
Any stickers that were placed on the product. To avoid further damage to the product, we do not attempt to remove all stickers.
Fading/Writing (FW):
Any fading or writing on the box, manual that does not hinder or affect game play
Open Box (OB):
Hasn’t been played, shrink wrap remove. Components sorted/and or punchboards.